#ifndef __STONE_SLAB_BLOCK_H__
#define __STONE_SLAB_BLOCK_H__

#include "SlabBlock.h"

namespace PocketSurvival
{
    // 电路石板
    class StoneSlabBlock : public SlabBlock
    {
    public:
        StoneSlabBlock();
        static constexpr int32_t Index()
        {
            return 136;
        }
        virtual int32_t getIndex() override; 
        virtual const std::string &getBlockName() override;
    };
    inline StoneSlabBlock::StoneSlabBlock() : SlabBlock(21) {}

} // namespace PocketSurvival


#endif